Ohhh damn, I see that too. All right, I'll re-do that bit.
Sorry, echo, I meant to put a sentence that said "With your criticisms, I've made an update. Now I have 3 splash pages..." Sorry for being vague.
Also, moving the world up to Chapter 1? All right, I suppose that works, but I've never seen that done in an RPG before.
Final Fantasy d6 and
Super Console both do world-stuff after all the crunch (classes, combat, abilities)... is adding the world first a good idea? I PROPOSE A VOTE!
Annnnd for the expansion of classes, which I'm totally up for. I'll throw out some ideas, please tell me what you like best:
Advancing From Theran (Advanced-Expert):
- Dopplenganger/Mimic--Turn into ANYTHING... this would be hard to explain in simpel terms.
- Master of Many Forms--Passive "turn into ANYBODY!" ability, combined with some sort of special weapon-forming abilities, and possible being able to engage two fighting styles? I don't know what powers I could really toss in here.
Advancing from white-robed Priests (Basic-Advanced):
- Alchemist--not really affiliated... I honestly don't see how I could play off this theme more, but there's magic and I could tie it in with the [Conjuration] tag of the techniques the Priest gets. It's not really white-robe-exclusive, though.
- Curator/Judge/Something--weighing the scales of judgment to decide your fate. Sounds cool, and could also lead into the Cosmic (Expert). Abilities could be some sort of personal buffs and [Holy] techniques. I could do this.
Advancing from Berserker (Advanced-Expert):
- Ummm.... scarier berserker? I honestly have no clue what to do here.